This is the first, in what I hope to be a lengthy series of posts on Moonkin playstyle in different 3v3 comps. I thought we’d kick it off with one of the more straight forward (and super fun) comps that is available to us: LSD 2.0
Teammates: Resto Shaman, Affliction Warlock
Ideal Talents: Displacer, NS, varies, Incarn or SOTF, Vortex, Vigil
Symbiosis: Lock will be ideal (he gets rejuv, you get a defensive CD that makes you take less damage and become immune to interrupts for a short time
use of his portal) since it will increase your mobility edit* Thanks to Spammer on Arena Junkies for catching this error!). Shaman is also viable (he gets prowl, you get purge) but less important, since you won’t typically be purging too often in this comp (unless facing disc) and the lock can’t stealth so it won’t be a triple stealth opener.
CC Diminishing Returns: Shadowfury & Bash & Capacitor Totem, Earthbind & Entangling Roots
Playstyle: This comp is your traditional dot cleave. The goal is fairly simple: dot EVERYTHING. I literally mean everything, including pets. The real strength of LSD 2.0 resides in getting everything low gradually, so that the healer just cannot keep up. It’s not uncommon to be playing this comp and to see the entire team die within 10 seconds of each other, rather than just killing one player while the others are close to topped off as can usually be the case. Popping Celestial Alignment and trinket early can start to really accelerate the pressure, especially if you toss a vortex/beam onto the healer just before popping it so that the dots can really tick away before they are able to start healing. Ideally your Lock will use Dark Soul at the same time, and you’ll find the pressure to be overwhelming. Incarnation and Nature’s Vigil can be stacked and used almost anytime you’re free to put out more pressure, since you’ll still just be dotting, surging, and casting starfall most of the time.
It’s pretty unnecessary to ever cast in this comp, outside of a rare cyclone or using Starsurge (if for some reason it comes off cooldown without proccing), so it’s pretty new player friendly with very little fear of a lockout. I recommend avoiding cloning unless necessary, as it slows your damage down – obviously you need to evaluate the situation and use it when appropriate (CC’ing a warrior with all his CDs popped should take priority over dotting him). Very little DR on CC here, as well, and almost none of it breaks on damage if you avoid taking Disorienting Roar.
- Avoid the “finish him he’s low!” mentality when playing LSD 2.0. It’s really easy to get caught up with a player that is sub 10% and wanting to finish him off. That’s really not the goal of this comp – if you just keep on dotting and switching, something will eventually die (the damage is literally unhealable). Spamming an instant into somebody to get a kill should be used sparingly, and you should rather turn to other targets to make sure they remain dotted during that time so that everything is still ticking down.
- Shaman can actually do some decent DPS. When targets are getting low, if your healer can cast without fear of a lockout, and assuming your team isn’t super low, make sure they are tossing out a flame shock/lava burst combo every now and again. Lava burst always crits if flame shock is up on the target. They should also be using their fire elemental and storm last totem for that little bit of extra damage for the team.
- Use your pillars. It’s pretty easy to stop out, dot something, and step back in this comp. Don’t be afraid to kite around pillars, dot and hide, and really play defensively when necessary. Your dots will still be doing damage, even if you are LOS.
Hopefully this was informative and I’m glad to hear any feedback and discussion over on Arena Junkies in the lazerchicken thread! Happy hunting, feathered friends.