Mage:  This is a really great class to pair up with, no matter which spec they are.  Fire  Mage/Moonkin creates a very powerful dot comp referred to as “Spicy Chicken Cleave”.  The comp revolves around dotting everything until the mage get’s a strong combust and spreads it.
  • CC Diminishing ReturnsRoots and NovasDeep and BashDragon’s Breath(fire) and Disorienting Roar (talent), Polymorph and Ring of Frost (talent).  Otherwise, you have a ton of CC that doesn’t share DR, which is awesome.  It may seem like a lot of DR share, but there is so much cc in this comp to begin with that it isn’t a concern.
  • Symbiosis: Decent target, but you’ll most likely give it to your healer in this situation.
Rogue:  Excellent pairing, and gives you another nifty name for your comp in “Dancing With the Stars”.  Rogues and Druids combine for the best CC in the game, with very little DR so you can control the living hell out of the other team.  Comp revolves around the moonkin spreading damage, similar to RLS, and the rogue bursting the kill target, while controlling others.  Garrote -> Kidney ->Solarbeam on a healer that gets switched to when already at 75% will always get a kill or force major cds if done well.
  • CC Diminishing ReturnsBash and Rogue stuns, Roots and Paralytic Poison(talent, when shiv’d).  So basically if you don’t spec Bash, the DR issues are almost non existant and you have a ton of cc.
  • Symbiosis: Great choice.  You both earn a huge defensive cd, making your team an even harder kill.
Priest:  This is a great pairing as either Shadow or Disc.  Between being able to give your healer Cyclone and gain a second dispell is gamebreaking.  Shadow matches up nicely too, since you both have the ability to a ton of damage when not trained, making any melee cleave think twice about who to train and who get’s to freecast into them.
  • CC Diminishing Returns: Nothing!  The cc pairing is awesome, adding fear, more silence (shadow), disarm(shadow) and whatever talents they pick up to your arsenal.
  • Symbiosis: The best swap.  Disc gets clone and you get Mass Dispell.  Even the shadow swap is solid, with him gaining Tranquility (another solid defensive cd for the team).
Warrior:  I like the idea of pairing with a warrior, for a few reasons.  Beyond the fact that their symbiosis pairing is solid and you can get them out of roots as well every two minutes (trinket for your warrior!), the warrior single target burst allows you to play the utility role that they lack and just let the warrior eat things up.
  • CC Diminishing ReturnsStormbolt(talent) and Bash andShockwave (talent), possible Spell Reflected CC, Staggering Shout (talent) and Roots.  Even with the DR’s here, I still think it’s a solid amount of CC all around.
  • Symbiosis:  You give the warrior a root break and he gives you intervene, allowing the two of you to ping pong around the map.  Sounds like super interesting gameplay to me.
Death Knight:  Historically, this has been a rather poor pairing with a Moonkin.  When you’re getting trained, the DK doesn’t have a ton of ways to get someone else off you (unlike a warrior, who peels with his burst).  That being said, I’ll be interested to see how we may be able to play this comp similar to Shadowcleave (lock/dk) by keeping everything dotted and just rolling damage with an unholy dk.
  • CC Diminishing Returns: Chains of Ice root (chiblains talent) and Roots, pet Gnaw and Bash.  Not a ton of CC from the DK, but he does bring grip and necrotic which are such unique (and kinda OP sometimes) abilities.
  • Symbiosis:  Getting AMS would be nice, but idk how much the DK really needs mushrooms.  You would probably use it on your healer in this case.
Paladin:  The style of Moonkin/Ret looks like it could be pretty interesting, depending on how ret burst ends up settling down once they are done balancing.  Being able to pop all cds and burst a healer during hoj -> solarbeam is pretty fantastic.  Holy could be a viable partner for many comps with their great anti melee cds (freedombopsac) and the recent spammable cc they were given (repentance talent).
  • CC Diminishing Returns:  HoJ and Bash, Disorienting Roar and Blinding Light.  Paladins don’t have a ton of cc, but what they have is pretty good stuff.  Being able to spam repent is really nice too.
  • Symbiosis:  Ret is decent, since you gain an additional HoJ, but not sure how hard Wrath is going to hit for it to be worth them using it – we’ll have to see.  Holy gets Rebirth, which isn’t usable in arena, so it’s pretty much a waste.
Warlock:  Affl Lock and Moonkin have excellent synergy, and came to be a dominant pair in Cataclysm by teaming up with a resto Shaman and forming LSD 2.0.  By dotting everything in site and having excellent CC, this is a thriving pairing.  Destro and moonkin is also a nice pair, since either one of you left to free cast can be devastating to the opponent.  Demo could turn out to be a good pairing, now that they can’t be spam dispelled anymore.
  • CC Diminishing Returns:  Shadowfury and Bash and pet Axe Toss.  Nothing worth worrying about, so overall the team has a ton of cc choices.
  • Symbiosis:  An excellent pairing.  Lock gains rejuv, meaning you can have hots rolling from both dps on your team and you gain a really solid defensive cd that keeps you from being silenced/interrupted for 8 seconds.
Hunter:  Hunter was never a good choice because of dots ruining the ability to scatter trap, but with the new hunter glyphs that remove dots on scatter/trap, that is a thing of the past.  This comp has excellent CC and peels for each other and could be devestating when both are able to burst.
  • Symbiosis:  Unfortunately, hunter is the worst pairing here, as you gain a useless talent from him.  You’ll be giving it to your healer in this pairing.
Shaman:  This is probably my favorite pairing for a number of reasons.  Shamans make up for a moonkins weaknesses and visa versa.  Symbiosis is excellent no matter what shaman spec and you get really nice CC again.  Ele/Moonkin, or Ping Pong cleave, can be super annoying with all the knockbacks, Resto has been a really strong healer lately, and Enhance has nice burst and utility to match the druid.  After MoP numbers settle, we’ll be able to see better if the damage matches up with the utility nicely.
  • CC Diminishing Returns:  Earthbind(talent) and Roots and Frozen Power(talent), Capacitor Totem and Bash.  Very few DR issues here.  Add in Wind Shear, and you can be a nightmare for opposing casters as a team.
  • Symbiosis:  Ele or Enh gain SOLARBEAM!!  This is gamebreaking, now having 2 beams for your team every minute.  Gaining purge in exchange is huge as well.  Resto getting prowl can be big for the opener, as anyone who played with a resto druid knows.
Monk:  Haven’t had an experience with one yet, but when I do, I’ll update this section!

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